Gamification is using game mechanics in other fields, such as education, marketing, and team management. Gamification in the workplace aims to increase employee motivation and engagement by introducing elements used in games, for example:
The origins of gamification date back to the ’80s, when companies began experimenting with introducing gamification elements into their training systems and management processes. The term became popular at the very beginning of the 21st century thanks to Nick Pelling, a computer game developer. Today, gamification is used by many well-known companies, such as Google, Microsoft and Nike, which employ these techniques to increase their employees’ productivity, creativity, and loyalty.
In gamification, it is crucial to understand what makes computer games so engaging. And these are mainly rewards and competition.
Rewards, such as points and achievements, motivate players to take action and pursue goals. They can get them, for example, by completing certain tasks. After collecting a specific number of points, employees can exchange them for various benefits. In the workplace, these may be, for instance:
What are the elements of a gamified system? It depends on its complexity and the purpose it was built for. Is it to increase productivity by incorporating competition between teams? Then a well-optimized scoring system and a publicly available list of the teams that completed the most tasks in a given month will be enough. But many companies are looking for more complex mechanisms to engage employees, known from adventure games or simulations. Most of them, however, use:
Depending on a company’s needs, various types of computer games are used. The most popular ones include:
Simulations are games that mimic real-life situations. They help people acquire skills and knowledge in a safe environment. For instance, a customer service simulator allows employees to learn how to handle various types of customers and situations they may encounter at work. Another example can be a simulator of a VR machine, which helps users to learn how to operate the machine effectively.
Role-playing games are based on a narrative. They usually require participants to make decisions that affect the development of the story. They can be used to teach strategy or making decisions in business. For example, it could be a game about managing a company, where participants must make decisions about resources, marketing and other aspects of running a business, and their choices affect its success in the game.
Skill games help improve manual skills and coordination. They can be used to sharpen concentration and problem-solving skills. An example of such a game could be a puzzle game, where employees have to solve problems or assemble blocks quickly.
The decision to introduce gamification in the workplace must be well thought out. After all, it is not only about improving efficiency, but also about employee satisfaction. Therefore, the following steps will be important:
Introducing gamification in the workplace requires proper preparation and a well-designed implementation plan. This plan should take into account analyzing a company’s needs, selecting appropriate tools, providing employee training, and monitoring outcomes. Although adopting gamification at work can be challenging, following these steps can greatly enhance employee engagement, effectiveness, and skill development across industries.
Introducing gamification in the workplace can help increase employees’ motivation, commitment and efficiency. To successfully implement gamification, it is necessary to understand the psychology of games, select the right tools and technologies, as well as draw up an implementation plan. Monitoring and measuring the effects of gamification will let you optimize processes and adapt it to your company’s needs.
Read also: 3 fresh activities to engage team in the workplace
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Author: Andy Nichols
A problem solver with 5 different degrees and endless reserves of motivation. This makes him a perfect Business Owner & Manager. When searching for employees and partners, openness and curiosity of the world are qualities he values the most.
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